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Battle System

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  • Battle System

    1. Starting Battle
    After logging in, players can enter different zones to start battles

    2.Battles
    2.1
    Main Character
    a. Energy: Used for casting skills
    b. Normal Skills: up to 3, no cooldown, costs Energy to use; generates Rage
    c. Pursuit Skills: normal skills can be upgraded to carry Pursuit effects, which will automatically be applied when normal skills are used during Pursuit
    d. Ultimate: only one, and can only be used when Rage is full. Excessive Rage grants bonus effects
    Deities:
    a. Normal Skills: Each Deity can equip 1 normal skill that will be automatically used when it's off cooldown
    b. Pursuit Skills: During Pursuit, these skills are used in their order in the Lineup
    c. Ultimate: same as main character
    Divine Formation:
    a. After Sacred Planes are unlocked, Divine Formations can be set in the Lineup
    b. These formations can be triggered during battles
    c. Energy: Used for triggering Divine Formations
    d. These formations grant buffs to the side that triggers them
    e. Different formations have different effects
    Combo:
    a. Combo mode is triggered after the target is hit by a skill (this skill will also be included in the count). In Combo mode, the Combo count is the number of consecutive times the enemy was hit by a skill
    b. If target is not hit by a skill over a set period of time, Combo mode ends (currently the default is 1 second)
    c. Combos will be rewarded based the count. The higher the count, the better the rewards (Divine Formation Points, Mana, War Spirit)
    d. In Combo mode, a mechanism will determine Combo count and reward based skills
    e. Every skill has a combo count, and it is not included in the streak until the target takes damage. If a skill deals damage multiple times, each hit has its own combo count. In other words, combo count is linked to damage.

    2.2 Strategy
    a. Beginners: Positioning, skill timing (Ultimate)
    b. Intermediate: Combo and Pursuit skills (aerial, knockback, knockdown); make use of skill effects
    c. Advanced: Team composition, combination of Deities and Skills; more TCG-like playing style
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